So after more than two decades of very sporadic efforts to complete Zork III on my own, I gave up and looked at a walkthrough (read: I decided to cheat). It turns out that I needed to say “Hello, sailor” to the ship that comes by when you’re waiting on the beach in order to get the vial that will turn you invisible so you can get past the Guardians (of course!).
I was annoyed at first since I would never have figured this out on my own. Infocom games are usually based on puzzles you can reason out, but this just seems a bit random. Since this does seem so random though, I at least feel better knowing that I didn’t overlook something I should have been able to piece together.
Although this was a bit of a let down, I still love the old Infocom games. Maybe I’ll try to play the Hitchhiker’s Guide to the Galaxy sequel next?